class MockPlaneAnchor (Niantic.ARDK.VirtualStudio.AR.Mock.MockPlaneAnchor)
Overview
Attach this component to a GameObject in a mock environment scene and adjust the center
and rotation
values so the Gizmo lies flat on top of the plane. A mock IARPlaneAnchor
will become discovered and raised through the IARSession.AnchorsAdded
event after ‘_timeToDiscovery’ seconds have passed. More…
class MockPlaneAnchor: Niantic.ARDK.VirtualStudio.AR.Mock.MockAnchorBase { };
Inherited Members
public: // interfaces interface _ISessionHelper; // classes class _SessionHelper;
Detailed Documentation
Attach this component to a GameObject in a mock environment scene and adjust the center
and rotation
values so the Gizmo lies flat on top of the plane. A mock IARPlaneAnchor
will become discovered and raised through the IARSession.AnchorsAdded
event after ‘_timeToDiscovery’ seconds have passed.
Note
Mock plane anchors are one-sided, so make sure to configure the rotation
value so the plane’s normal vector (indicated by the arrow) points in the correct direction.