class GameboardModel (Niantic.ARDK.Extensions.Gameboard.GameboardModel)
Overview
class GameboardModel { public: // fields readonly ModelSettings Settings; // properties SpatialTree SpatialTree; List<Surface> Surfaces; // methods void Clear(); bool FindRandomPosition(out Vector3 randomPosition); GameboardModel(ModelSettings settings, bool visualise); void Prune(Vector3 keepNodesOrigin, float range); HashSet<Vector2Int> Scan(Vector3 origin, float range); void ToggleVisualisation(); };
Detailed Documentation
Methods
void Clear()
Removes all surfaces from the board.