class SpatialTree (Niantic.ARDK.Extensions.Gameboard.SpatialTree)
Overview
class SpatialTree { public: // classes class Quad; // methods void Clear(); void DrawGizmos(ModelSettings settings); bool GetElement(Vector2Int atPosition, out GridNode result); bool Insert(IEnumerable<GridNode> gridNodes); IEnumerable<GridNode> Query(Bounds withinBounds); IEnumerable<GridNode> Query(Vector2Int neighboursTo); HashSet<Vector2Int> Remove(IEnumerable<GridNode> gridNodes); SpatialTree(int approximateQuadSize); };
Detailed Documentation
Methods
void DrawGizmos(ModelSettings settings)
Visualizes the quad-tree in the editor’s scene view.
Parameters:
setting |
The Gameboard’s configuration. |
bool GetElement(Vector2Int atPosition, out GridNode result)
Returns the grid node at the specified location if exists.
Parameters:
atPosition |
The location of the grid node. |
result |
The element stored at the specified location. |
Returns:
True, if the grid node could be located.
bool Insert(IEnumerable<GridNode> gridNodes)
Inserts the provided elements to the tree.
Parameters:
gridNodes |
Grid nodes to insert. |
Returns:
Whether all nodes were inserted successfully.
HashSet<Vector2Int> Remove(IEnumerable<GridNode> gridNodes)
Removes the provided elements from the tree.
Parameters:
gridNodes |
Grid nodes to remove. |
SpatialTree(int approximateQuadSize)
Creates a new spatial tree instance. A spatial tree consists of a grid of quads, which themselves can subdivide.
Parameters:
approximateQuadSize |
Defines the size of a quad. The actual size will be less than or equal to this number. |