class CompressedUInt32Serializer (Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.CompressedUInt32Serializer)
Overview
class CompressedUInt32Serializer: Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer { public: // fields static readonly CompressedUInt32Serializer Instance = new CompressedUInt32Serializer(); // methods static UInt32 ReadCompressedUInt32(Stream stream); static void WriteCompressedUInt32(Stream stream, UInt32 value); };
Inherited Members
public: // properties Type DataType; // methods object Deserialize(BinaryDeserializer deserializer); T Deserialize(BinaryDeserializer deserializer); void Serialize(BinarySerializer serializer, object item); void Serialize(BinarySerializer serializer, T item); T Deserialize(BinaryDeserializer deserializer); void Serialize(BinarySerializer serializer, T item);
Detailed Documentation
Methods
static void WriteCompressedUInt32(Stream stream, UInt32 value)
Writes an UInt32 value in “compressed” format. Assuming most values are small, we can possibly write a single byte instead of 4 if the value is smaller than 127. To do the “compression”, we write 7 bits of the value at a time, and use the last bit to tell if there’s more data or not. Unfortunately, in the worst case, we might end-up writing 5 bytes instead of 4.