class FeatureBindings (Niantic.ARDK.Rendering.FeatureBindings)
Overview
class FeatureBindings { public: // fields static const string DepthCompression = "DEPTH_COMPRESSION"; static const string DepthDebug = "DEPTH_DEBUG"; static const string DepthStabilization = "DEPTH_STABILIZATION"; static const string DepthSuppression = "DEPTH_SUPPRESSION"; static const string DepthZWrite = "DEPTH_ZWRITE"; };
Detailed Documentation
Fields
static const string DepthCompression = "DEPTH_COMPRESSION"
When enabled, the shader will expect non-linear values in the depth texture.
static const string DepthDebug = "DEPTH_DEBUG"
Refers to the render feature of writing depth data to the screen backbuffer.
static const string DepthSuppression = "DEPTH_SUPPRESSION"
When enabled, parts of the depth texture defined by a semantic mask get discarded.
static const string DepthZWrite = "DEPTH_ZWRITE"
Refers to the render feature of writing depth directly to the z-buffer.